****************************** OFFICIAL RULES ****************************** * version 1.0, May 4, 1995 (1995/05/04), for the * * * * H2HMud International Doomers Competition * * * * "Where is the Home of the DoomGods?" * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -* * Sponsored by * * * * ADVANCED GRAVIS * * * * BRADYGAMES PUBLISHING * * * * CONQUEST SOFTWARE * * * * H2H BATTLESTATION 1 * * * * SAMS PUBLISHING * * * * SIRIUS SOFTWARE * * * * WALNUT CREEK CDROM * * * * and STONEHENGE BBS * *==========================================================================* I. The competition's fundamental rules. A. Use of cheat codes and/or the -turbo, -altdeath, and/or -deathmatch parameters will automatically disqualify any entry. However, the use of a "mouse spinner" or "keyboard spinner" is allowed. B. In order for an entry to be valid, the lmp, also know as a demo, which it contains must meet the following conditions. 1. Be generated by using an unaltered version of id Software's doom2.exe to record, by means of the -record parameter, one or more human beings, and only human beings, actually playing. Once so generated, the only alterations of a lmp that will not disqualify an entry are: a. Changing the version number. b. Removal of a portion of the lmp that records player movements and/or actions that occurred after the exit switch was triggered. 2. Be a lmp in which the contestant or all the contestants listed in the "entry form" for the "solo" or "co-op" entry, respectively, actually controlled said lmp's player(s). C. Entries in each of the competition's categories will be ranked according to the "finish time." 1. In the competition, "% Kills" will not be used to determine the ranking of a valid entry unless it represents the same "finish time" as one or more entries in the same category. 2. In the event that one or more valid entries in the same category represent the same "finish time", said entries will then be ranked according to "% Kills": an entry that represents the greater "% Kills" will be ranked higher than one which represent a lesser "% Kills." 3. In the event that one or more valid entries in the same category represent the same "finish time" and the same "% Kills", the ranking of said entries will be determined by the "time & date stamp" of said entries in the /pub/idgames/lmps/H2HMud directory at ftp.cdrom.com: an entry that has an earlier "time & date stamp" will be ranked higher than an entry that has a later one. 4. In the "solo", i.e., single player, categories: a. Your player must still be alive after the "exit switch" is triggered. (It is possible for a player to die at the same time the "exit switch" is triggered.) b. The "finish time" will be the time reported on the statistics screen that is displayed after the level has been exited by triggering the "exit switch." c. The "% Kills" will be the percentage reported on the statistics screen that is displayed after the level has been exited by triggering the "exit switch." 5. In the "co-op", i.e., multi-player, categories: a. When and/or how often any of the teams players die will be not a factor in the eligibility nor the ranking of entries. b. The "finish time" will be time from the moment that the lmp begins to the moment that the "exit switch" is triggered. Since the finish time is not reported on the statistics screen in multi-player mode, the "finish time" reported on the completed "entry form" (H2H_form.txt which is contained in H2H- pack.zip) should be determined by playing the lmp and timing it from the moment the players raise their pistols till the moment that the exit switch is triggered. Officially, the finish time will be determined as the amount of time, rounded up to the nearest whole second, that elapses between the beginning of the lmp and the time at which the exit switch is triggered. c. The "% Kills" will be the sum of the percentages for each player reported on the statistics screen that is displayed after the level has been exited by triggering the "exit switch." D. In order for an entry to be valid, the lmp that it contains must allow the statistics screen "tic-off", and must continue to display it for at least 5 more seconds after the final statistics have been displayed. E. In order for an entry to be valid, the lmp that it contains must begin on the level specific to the category in which it is entered and consist of one and only one attempt, successful or otherwise, to trigger the level's "exit switch." In order words, the player(s) must begin from the level "scratch", i.e., with "100% Health", "0% Armor", a pistol and "50 Ammo"; and the lmp must consist of only one "run" which in the case of "solo" categories entails that the player cannot die at any point in the lmp. F. In order for an entry to be valid, the lmp that it contains must not be "paused" at any time. Any entry which contains a lmp that gives evidence of the usage of the game's "pause" function will be invalid. G. Entered lmps may be recorded by using versions 1.666, 1.7, 1.7a, 1.8 or 1.9 of Doom II(TM). However, only version 1.9 lmps will be considered valid unless the entry was submitted prior to the official beginning of the competition: May 5, 1995. 1. Note Well: Included in H2H-pack.zip is a lmp utility which can change a lmp's version: lmput150.zip. H. There is no limit on the number of entries in any or all categories that a contestant or "team" may submit for entry. However, any contestant's or "team's" valid entry which represents a faster "finish time" than a previous or subsequent valid entry in the same category will be officially considered to be his/her or their, respectively, only valid entry for that category. In the event that a contestant or "team" has submitted two or more valid entries in the same category which represent the same "finish time", the one which represents the greatest "% Kills" will be considered to be his/her or their, respectively, only valid entry. If two or more valid entries in a category by the same contestant or "team" represent the same finish time and "% Kills", then the most recent entry will be officially considered to be his/her or their, respectively, only valid entry. I. In order for an entry to be valid, it's "entry form" must indicate a valid e-mail address through which the contestant(s) can both receive and send e-mail from and to, respectively, valid Internet e- mail addresses on the date that the entry is submitted and all the dates following said entry's submission until July 20, 1995. J. The lmp, "entry form" and zip filenames must all have the same name, except for the extension, which complies with the official naming convention which for "solo" entries is MMmSSiii, and for "co-op" entries is MMmSSx#T where MM and SS represent the minutes and seconds, respectively, of the entries "finish time" in the range of 00 through 99 and 00 through 59, respectively, iii represents the contestant's initials, # refers to the number of players, and T represents an initial to signify the "team's" name. 1. Some examples: a. 1 min 9 sec by A Doom God: 01m09adg.lmp, 01m09adg.txt, 01m09adg.zip. b. 59 min 32 sec by Just A Lamer: 59m32jal.lmp, etc. c. 2 min 15 sec by 2-player "team", We're The Best: 02m15x2w.lmp, etc. d. 49 min 7 sec by 4-player "team", Cannon Fodder: 49m07x4f.lmp, etc. K. In order for an entry to be valid, it must be successfully submitted before the deadline to one of the places listed in Section IV. 1. It is preferable that all entries be sent to ftp.cdrom.com via FTP. a. Any entry submitted to ftp.cdrom.com which is not sent via FTP to the /pub/idgames/lmps/incoming directory will be disqualified. b. An entry may be uploaded one of the two others sites listed in Section IV. 2. An accurately completed "entry notification" (notify.txt which is contained in H2H-pack.zip) must be e-mailed to the competition's statistician, Jim Elson, at jelson@conline.com as well as to Mark Gundy, who is responsible for prize distribution, at mag8@aol.com before the end of the competition which is specified in Section I.O. a. Note Extremely Well: it is very important that the "entry notification" be successfully e-mailed to both Jim Elson and Mark Gundy at their respective e-mail addresses indicated in Section I.K.2. before the entry is sent to ftp.cdrom.com via FTP or uploaded to either of the two other sites listed in Section IV. The first "entry notification form" successfully e-mailed to and received by Mark Gundy at mag8@aol.com for a submitted entry will be the only one that will be construed as authentic. (It is possible that someone could notice a contestant's entry and attempt to send in another "entry notification form" which stated that said contestant's e-mail and/or shipping address has changed and asking that said contestant's "prize set" be shipped to a different address.) L. A contestant can be awarded a maximum of one and only one "solo" "prize set" regardless of how many "solo" "prize sets" his/her "solo" entries make him/her eligible to be awarded. 1. However, multiple wins will still count towards both a contestant's as well as his/her region's point totals in the "Home of the DoomGods" part of the competition: see Section V. for more information. 2. Unless a contestant specifies his/her "solo prize set preference" by utilizing the "solo prize set preference option" in the "Prize Preference Section" of his/her accurately and unambiguously completed "entry notification form", which is successfully e- mailed to and received by Mark Gundy at mag8@aol.com, for his/her most recent entry which makes him/her eligible to be awarded a "solo" "prize set", said contestant will awarded the "solo" "prize set" which has the greatest market value based upon the manufacturer's suggested retail price in U.S. dollars which is indicated in Section III.A. 3. In the event that two or more of the "solo" "prize sets" that a contestant is eligible to be awarded have the same market value, the contestant will be awarded the "solo" "prize set" for the most recent of said entries unless the contestant's "solo prize set preference" indicated in the most recent of said entries is both valid, as per Section I.L.2, and germane. 4. In the event that a "solo" "prize set" which a contestant is eligible to be awarded is not awarded to said contestant because the awarding of said "solo" "prize set" would violate the "only one 'solo' 'prize set' per contestant" rule, the contestant whose entry in the category for which said "prize set" is designated represents the next best entry, as per Section I.C.1., will then be eligible to be awarded said "prize set" instead of the "solo" "prize set", if any, which he/she was eligible to be awarded. This rule will be applied recursively. a. In order to help clarify the intent of this rule, consider the following hypothetical. Able, Baker, Charlie, David, and Eliot submitted entries in category X which won 1st, 2nd, 3rd, 4th, and 5th places, respectively. Additionally, Able won 1st place in category Y, Charlie won 1st place in category Z, and neither David nor Eliot submitted 1st, 2nd or 3rd places entries in any of the "prize set" categories. Thus, Able and Charlie are eligible to be awarded two "solo" "prize sets" each while Baker is only eligible to be awarded one. It is further hypothesized that Able is awarded the "solo" prize set which he was eligible to be awarded for his 1st place entry in category Y and Charlie is awarded the "solo" prize set which he was eligible to be awarded for his 1st place entry in category Z. Therefore, the "solo" "prize sets" designated for the 1st, 2nd and 3rd place entries in category X will now be awarded to Baker, David, and Eliot, respectively. M. A "team", the set of contestants who controlled the players in an entered lmp, can be awarded a maximum of one and only one "co-op" "prize set", which consists of a number of "prize units" equal to the number of players, regardless of how many "co-op" "prize sets" the "team's" "co-op" entries make it eligible to be awarded. (Note that even if the very same set of individual submit "co-op" entries under more than one "team" name, for official purposes, each of the said "teams" will be considered as one and the same "team".) 1. However, multiple wins will still count towards both a contestant's as well as his/her region's point totals in the" Home of the DoomGods" part of the competition: see Section V. for more information. 2. In contrast to "solo" "prize sets", "co-op" "prize sets" are first awarded to "teams." In the event that a "team" is eligible to be awarded more than one "co-op" "prize set", said "team" will be awarded the "co-op" "prize set" which has the greatest market value based upon the manufacturer's suggested retail price in U.S. dollars which is indicated in Section III.A. 3. In the event that two or more of the greatest market value "co-op" "prize sets" that a "team" is eligible to be awarded have the same market value, the "team" will be awarded the "co-op" "prize set" which the most recent of the "team's" said entries. 4. In the event that a "co-op" "prize set" which a "team" is eligible to be awarded is not awarded to said "team" because the awarding of said "co-op" "prize set" would violate the "only one 'co-op' 'prize set' per 'team'" rule, the "team" whose entry in the category for which said "prize set" is designated represents the next best entry, as per Section I.C.1., will then be eligible to be awarded said "prize set" instead of the "co-op" "prize set", if any, which the "team" was eligible to be awarded. This rule will be applied recursively. 5. A contestant can be awarded a maximum of one and only one "co-op" "prize unit" regardless of how many "prize units" his/her "teams'" and/or "team's" "co-op" entries make him/her eligible to be awarded. a. Each contestant who is a member of a "team" that has been awarded a "co-op" "prize set" is thereby eligible to be awarded one and only one "co-op" "prize unit" of said "co-op" "prize set." Any contestant who is eligible to be awarded said "prize unit" will be awarded said "prize unit" provided that he/she is not eligible to be awarded more than one "co- op" "prize unit." In the event that a contestant is eligible to be awarded more than one "co-op" "prize unit" as a consequence of being a member of more than one "team" that has awarded a "co-op" "prize set", said contestant will be awarded the "co-op" "prize unit" which has the greatest market value based upon the manufacturer's suggested retail price in U.S. dollars which is indicated in Section III.A. b. In the event that two or more of the greatest market value "co- op" "prize units" that a contestant is eligible to be awarded have the same market value, said contestant will be awarded the "co-op" "prize unit" which the most recent of the "teams'" two or more entries that thereby made him/her eligible to be awarded said "co-op" "prize units." N. The "entry notification form" for a "solo" entry for which a contestant has been awarded a "solo" "prize set" must contain a valid e-mail address, since upon being awarded a "prize set, an e- mail missive will be e-mailed to him/her at the address specified in said "entry notification form." If an e-mail response from said contestant is not received by Mark Gundy at mag8@aol.com on or before July 20, 1995, said contestant will forfeit the "prize set" that he/she has been awarded. O. The "entry notification form" for a "co-op" entry for which a contestant has been awarded a "co-op" "prize unit" must contain a valid e-mail address for each of the "team's" members, since upon being awarded a "co-op" "prize unit", an e-mail missive will be e- mailed to him/her at the address specified in said "entry notification form." If an e-mail response from said contestant to mag8@aol.com is not received by Mark Gundy on or before July 20, 1995, said contestant will forfeit the "prizes unit" which he/she has been awarded. 1. In the event that only one e-mail address is specified in the "entry notification form" for a "co-op" entry for which a contestant has been awarded a "co-op" "prize unit", said e-mail address shall be construed as said contestant's binding affirmation that said e-mail address is the one at which he/she can both send and receive e-mail missives to and from, respectively, valid Internet e-mail addresses. 2. In the event that an e-mail address is not specified for each "team" member, but is specified for at least one "team" member, listed in the "entry notification form" for a "co-op" entry for which a "team" has been awarded a "co-op" "prize set", the lack of an e-mail address being specified for a particular contestant shall be construed as that contestant's binding affirmation that the first e-mail address listed in said "entry notification form" is the one at which he/she can both send and receive e-mail missives to and from, respectively, valid Internet e-mail addresses. P. Unless the "entry notification form" for an entry for which a contestant has been awarded a "solo" "prize set" or "co-op" "prize unit" contains a valid shipping address for said contestant(s) to which packages can be shipped COD from the state of California, said contestant(s) will forfeit said "solo" "prize set" or "co-op" "prize unit." All components of a "solo" "prize set" and/or "co-op" "prize unit", except for those components which one or more of the sponsors is responsible for shipping to the competition's awardees, which contestant(s) has been awarded and which said contestant(s) has claimed, as per Sections I.N. and I.O., will be shipped COD to the shipping address specified in the "entry notification" for the entry for which said contestant(s) has been awarded said "solo" "prize set" or "co-op" "prize unit." 1. In the event that only one shipping address is specified in the "entry notification form" for a "co-op" entry for which a contestant has been awarded a "co-op" "prize unit", said shipping address shall be construed as said contestant's binding affirmation that said shipping address is the one to which the components of the "co-op" "prize unit" that he/she has been awarded should be shipped COD. 2. In the event that a shipping address is not specified for each "team" member, but is specified for at least one "team" member, listed in the "entry notification form" for a "co-op" entry for which a "team" has been awarded a "co-op" "prize set", the lack of a shipping address being specified for a particular contestant shall be construed as that contestant's binding affirmation that the first shipping address listed in said "entry notification form" is the one to which the components of the "co-op" "prize unit" that he/she has been awarded should be shipped COD. Q. The competition will officially begins on May 4, 1995 at 12:00 AM PDT, i.e., May 5, 1995 at 7:00 AM GMT, and officially end on July 4, 1995 at 12:00 AM PDT, i.e., July 5, 1995 at 7:00 AM GMT. All entries must be successfully sent via FTP to ftp.cdrom.com or uploaded to one of the other two sites listed in Section IV by 11:59 PM PDT on July 4, 1995. Any entries received after this time will be disqualified. Also any "entry notification form" e-mailed after 11:59 PM PDT on July 4, 1995 will be ignored. 1. All entries must be "zipped", contain an accurately completed "entry form" (H2H-form.txt), an accurately completed file_id.diz text file (file_id.txt), a single lmp which complies with all of the competition's terms, rules, and conditions, and be "unzippable" without errors by using version 2.04g or PKware's pkunzip.exe program. R. Any entries which do not satisfy all of the terms and conditions specified in this file are subject to disqualification without notice. An entry received prior to official beginning of the competition, May 5, 1995, and satisfies all the competition's criteria except for those specified in Sections I.D., I.G., I.I., I.J., I.K.2., I.N., I.O, I.P. and/or I.Q.1. may be valid entries provided that Mark Gundy receives via his mag8@aol.com e-mail address an "entry notification form" for said entry prior to the end of the competition. S. Each winner is solely responsible for any applicable taxes, tariffs, duties or fees arising from his/her prize winnings. T. By participating in this contest, each contestant agrees to hold harmless all contest sponsors, promoters, officials and other contestants, and to waive any and all claims for damages, whether consequential or incidental, arising from his/her participation. Some jurisdictions prohibit or restrict hold harmless agreements and/or waivers of liability. U. Each winner is solely responsible for the costs of shipping any prize(s) to him/her. V. The decision of the judges is final and not subject to appeal. W. The rules, terms and conditions specified in this file take precedence over any previous version of the competition's rules, terms and condition as well as over any other private and/or public communication that has been or might be made anyone associated with this competition. The only manner in which the rules, terms and conditions specified in this may can altered, changed, and or amended is by the issuing of a new version of the competition's rules which is successfully sent via FTP to the /pub/idgames/lmps/incoming directory at ftp.cdrom.com by either James Elson, Mark Gundy, or Dave Swift and subsequently moved to ftp.cdrom.com's /pub/idgames/lmps/H2HMud directory. II. The "Prize Set" categories, "prize sets" and "prize units." A. Solo (10 categories), fastest time to exit the level still alive. 1. H2HMud01.wad (3 categories, 9 "prize sets"). a. Skill 1 (I'm Too Young to Die): First, Second and Third Place. b. Skill 3 (Hurt Me Plenty): First, Second and Third Place. c. Skill 4 (Ultra Violence): First, Second and Third Place. 2. H2HMud02.wad (3 categories, 9 "prize sets"). a. Skill 1 (I'm Too Young to Die): First, Second and Third Place. b. Skill 3 (Hurt Me Plenty): First, Second and Third Place. c. Skill 4 (Ultra Violence): First, Second and Third Place. 3. H2HMud03.wad (3 categories, 9 "prize sets"). a. Skill 1 (I'm Too Young to Die): First, Second and Third Place. b. Skill 3 (Hurt Me Plenty): First, Second and Third Place. c. Skill 4 (Ultra Violence): First, Second and Third Place. 4. H2HMudDX.wad (1 category, 3 "prize sets"). a. Skill 4 (Ultra Violence): First, Second and Third Place. B. Co-Op (3 categories), fastest time to exit the level. 1. H2HMudDX.wad: 2 players (2 categories, 6 "prize sets", 12 "prize units"). a. Skill 3 (Hurt Me Plenty): First, Second and Third Place. b. Skill 3 (Ultra Violence): First, Second and Third Place. 1. H2HMudDX.wad: 4 players (1 categories, 3 "prize sets", 12 "prize units"). a. Skill 4 (Ultra Violence): First, Second and Third Place. III. The following companies have provided the following prizes in exchange for their sponsorship being acknowledged and their product and contact information being mentioned in this file (rules.txt), the H2HMud FAQ (H2HMud.FAQ) and in the twice weekly updates of the competition's current standings. (Product and contact information is located in Section VIII.) A. Prizes as of May 4, 1995 (subject to change without prior notice): 1. (54) "Doom ToolKit CDROM": $19.95 courtesy of Walnut Creek CDROM. 2. (4) Registered SirDescent: $20.00 courtesy of Sirius Software. 3. (5) "Tricks of the DOOM Programming Gurus": $39.99 courtesy of Sams Publishing. 4. (54) One month of unlimited play on H2H BattleStation 1: $25.00 courtesy of H2H BattleStation 1. 5. (50) Registration for UltraLaunch 1.05: $20.00 courtesy of Conquest Software. 6. (30) "Totally Unauthorized Guide to Doom II": $19.95 courtesy of BradyGames Publishing. 7. (30) "Doom: Totally Unauthorized Tips or Secrets": $9.95 courtesy of BradyGames Publishing. 8. (2) Gravis UltraSound ACE wave-table add-on card: $99.95 courtesy of Advanced Gravis. 9. (2) Gravis Phoenix Flight and Weapons Control System: $149.95 courtesy of Advanced Gravis. B. Prize sets as of May 4, 1995 (subject to change without prior notice): |**************************************************************************| | Solo | I'm 2 Young 2 Die | Hurt Me Plenty | Ultra Violence | |==========================================================================| | H2HMud01 1st | 1, 4,5, 6 & 7 | 1, 4, 5, 6 & 7 | 1,4,5, 6, 7 & 8 | | Fastest 2nd | 1, 4,5 & 6 | 1, 4, 5, & 6 | 1, 4, 5, 6 & 7 | | Time 3rd | 1, 4 & 5 | 1,4 & 5 | 1, 4, 5, & 6 | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | H2HMud02 1st | 1, 4, 5, 6 & 7 | 1, 4, 5, 6 & 7 | 1,3,4, 5, 6 & 7 | | Fastest 2nd | 1, 4, 5 & 6 | 1, 4, 5 & 6 | 1, 4, 5 & 6 | | Time 3rd | 1, 4 & 5 | 1, 4, & 5 | 1, 4 & 5 | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | H2HMud03 1st | 1, 4, 5, 6 & 7 | 1, 4, 5, 6 & 7 | 1,3,4, 5, 6 & 7 | | Fastest 2nd | 1, 4, 5 & 6 | 1, 4, 5 & 6 | 1, 4, 5 & 6 | | Time 3rd | 1, 4 & 5 | 1, 4 & 5 | 1, 4 & 5 | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | H2HMudDX 1st | N/A | N/A | 1,4,5, 6, 7 & 8 | | Fastest 2nd | N/A | N/A | 1,3,4, 5, 6 & 7 | | Time 3rd | N/A | N/A | 1, 4, 5 & 6 | |==========================================================================| | Co-Op | HMP 2 players | UV 2-players | UV 4 players | |==========================================================================| | H2HMudDX 1st | 1, 4, 5, 6 & 7 | 1,4,5, 6, 7 & 9 | 1,2,4, 5, 6 & 7 | | Fastest 2nd | 1, 4 & 7 | 1, 3, 4, 5 & 7 | 1, 4, 5 & 7 | | Time 3rd | 1 & 4 | 1, 4, 5 & 7 | 1 4, & 5 | |**************************************************************************| 1. In the above chart, the numbers refer to the prizes listed in Sections III.A and indicate which prizes comprise a "solo" "prize set" or "co-op" "prize unit." a. For example, the "solo" "prize set" designated for 1st place in H2HMud01, "Fastest", at skill level 1 is one "Doom ToolKit", one registration for UltraLaunch 1.05, one copy of "Totally Unauthorized Guide to Doom II" and one copy of "Doom: Totally Unauthorized Tips or Secrets" 2. In the "Co-Op" Section of the above chart, the number, "#", which follows the "x" in the expression "(x#)" indicates the number of "co-op" "prize units" that comprise the "co-op" "prize set". IV. Entries may be submitted to only the following sites. A. The /pub/idgames/lmps/incoming directory of ftp.cdrom.com which is the site to which it is preferred that entries be submitted. B. H2H On Line BBS - BattleStation 1 ... (619) 426-0073, 8/N/1, 28800. C. STONEHENGE BBS - Home of the Mud wads (619) 929-6596, 8/N/1, 14400. 1. Stonehenge BBS will have a different phone number on or about May 15, 1995. V. The "Home of the DoomGods" part of the Competition. A. In addition to providing a way for contestants to win prizes, fame and glory for themselves, the competition also provides them a way to win fame and glory for their state/country. Points will be earned for the 1st, 2nd, 3rd, 4th and 5th place entries in each category. The state/country which receives the most points will be awarded the title of "Home of the DoomGods." 1. With the sole exception of the United State of America, any country may be designated in an entry's "Challenge." Instead of the United States of America, an entry may designate one of the U.S.A.'s fifty states, one of it's territories or protectorates, e.g. Puerto Rico, or the District of Columbia. (The U.S.A. is not allowed to be designated due to the overwhelming advantage that the U.S.A. would have over other countries in this competition.) Any "Challenge" designation which fails to comply with this rule will be considered null and void. 2. On the "entry form" there is a space reserved for "Challenge." A contestant or "team" may indicate there what state/country state is to be awarded any points his/her or their "solo" or "co-op" entry, respectively, is awarded. In the event that no "Challenge" is specified in said "entry form", none of the points earned by said entry will be awarded to any state/country. a. The only exception to this rule is applicable only to entries received prior to the official beginning of the competition. Contestants or "teams" who have submitted such entries may which state/country state is to be awarded any points his/her or their "solo" or "co-op" entry, respectively, by completing an "entry notification form" which is successfully e-mailed to mag8@aol.com along with a "carbon copy" to jelson@conline.com before the end of the competition. 3. In the event that two or more countries and/or states have been awarded the same number of points, said country's and/or state's will be ranked according to their "points per entry average" which is determined by dividing a country's or state's total points by the number of entries that have earned it points.: a country or state with a higher "points per entry average" will be ranked higher than a country or state with a lower "points per entry average." 2. In the event that two or more countries and/or states have earned the same number of points, and the same "points per entry average", said countries and/or states will be ranked according to their "time betterment average" which is determined by dividing the sum of a country's and/or state's "time betterments" by the number of the entries that have earned it points.: a country's and/or state's' with a higher "points per entry average" will be ranked higher than a country and/or state with a lower "points per entry average." The "time betterment" for an entry is determined finding the difference between the "finish time" of said entry and the "finish time" of the entry in the same category with the next fastest "finish time." B. Any entry which wins 1st, 2nd, 3rd, 4th, or 5th place in any of the "Prize Set" or "Home of the Doom Gods" categories will earn points for both the contestant(s) who submitted said entry and the country/state that is designated in said entry's "entry form." C. The twelve contestants which are earn the most points will each be awarded the title of "H2HMud DoomGod." The contestant with the most points will also be awarded the title of "The DoomGod of the H2HMud DoomGods." 1. In the event that two or more contestants have earned the same number of points, said contestants will be ranked according to their "points per entry average" which is determined by dividing a contestant's total points by the number of his/her entries that have earned him/her points.: a contestant with a higher "points per entry average" will be ranked higher than a contestant with a lower "points per entry average." 2. In the event that two or more contestants have earned the same number of points, and the same "points per entry average", said contestants will be ranked according to their "time betterment average" which is determined by dividing the sum of a contestant's "time betterments" by the number of his/her entries that have earned him/her points.: a contestant with a higher "points per entry average" will be ranked higher than a contestant with a lower "points per entry average." The "time betterment" for an entry is determined finding the difference between the "finish time" of said entry and the "finish time" of the entry in the same category with the next fastest "finish time." D. There are ten "Home of the DoomGods" categories. These categories are distinguished from the "Prize Set" ones in that they are all "solo" categories and by the requirement that all valid entries in these categories must represent "100% or More Kills." 1. As stated in Section I.C.2.c, the "% Kills" represented by an entry will be the percentage reported on the statistics screen that is displayed after the level has been exited by triggering the "exit switch." 2. In order for an entry to be construed as representing "100% or More Kills", both of the following conditions must be met. a. The "% Kills" must be equal to or greater than 100. b. The entry's lmp must not contain any evidence that any monsters are left alive in the level at the moment that the "exit switch" is triggered. The only exception to this rule is that it is not required that all or any of the "Lost Souls" on the level be killed so long as the condition stated in Section V.D.2.a. is met. E. Base points for the entries within a category are determined as follows. 1. 1st place entry: 15 base points. 2. 2nd place entry: 10 base points. 3. 3rd place entry: 6 base points. 4. 4th place entry: 3 base points. 5. 5th place entry: 1 base point. 6. All other entries: 0 base points. F. The number of a points a contestant earns for a particular entry in which he/she controlled a player is determined by multiplying the base points earned by one or more of three following modifiers when applicable. 1. The "Skill Modifier" is determined by the skill level at each an entered lmp was played; it is 3, 2, and 1 for skill levels 4 (Ultra Violence), 3 (Hurt Me Plenty), and 1 (I'm Too Young to Die), respectively. 2. The "Kills Modifier" is applicable to entries in each of the ten "Fastest with 100% or More Kills" categories. This modifier is 2. 3. The "Special Modifier" is applicable to entries in each of the two H2HMudDX "solo" categories. This modifier is 2. G. The following chart illustrates the point totals for all the ranks and categories. In this chart, the "F" and "FTK" columns represent the points earned in the "Fastest", i.e., "Prize Set" and "Fastest with 100% or More Kills", i.e., "Home of the DoomGods" categories, respectively, while "P" and "C/S" columns indicates the points earned by each of a "team's" members and the points earned by the country/state indicated in the "Challenge" section of said "team's" "entry form", respectively. ================================================================== | | || Skill 1 || Skill 3 || Skill 4 | |Place| Wad || F | FTK || F | FTK || F | FTK | |=====|==========||======|=======||======|=======||======|=======| | 1st | Solo || 15 | 30 || 30 | 60 || 45 | 90 | | 2nd | H2HMud01 || 10 | 20 || 20 | 40 || 30 | 60 | | 3rd | H2HMud02 || 6 | 12 || 12 | 24 || 18 | 36 | | 4th | and || 3 | 6 || 6 | 12 || 9 | 18 | | 5th | H2HMud03 || 1 | 2 || 2 | 4 || 3 | 6 | |-----|----------||------|-------||------|-------||------|-------| | 1st | || N/A | N/A || N/A | N/A || 90 | 180 | | 2nd | Solo || " | " || " | " || 60 | 120 | | 3rd | || " | " || " | " || 36 | 72 | | 4th | H2HMudDX || " | " || " | " || 18 | 36 | | 5th | || " | " || " | " || 6 | 12 | |=====|==========||======|=======||======|=======||======|=======| | | || 2-player @ 3 || 2-player @ 4 || 4-player @ 4 | |Place| Wad || P | C/S || P | C/S || P | C/S | |=====|==========||======|=======||======|=======||======|=======| | 1st | || 30 | 60 || 45 | 90 || 45 | 180 | | 2nd | Co-Op || 20 | 40 || 30 | 60 || 30 | 120 | | 3rd | || 12 | 24 || 18 | 36 || 18 | 72 | | 4th | H2HMudDX || 6 | 12 || 9 | 18 || 9 | 36 | | 5th | || 2 | 4 || 3 | 6 || 3 | 12 | ================================================================== VI. Where the H2HMud International Doom Competition pack (H2H-pack.zip) may be found. A. In the U.S.A: 1. FTP.CDROM.COM *** The official Doom ftp site *** Mirrored around the world. Provided by Walnut Creek CDROM. All entries will be eventually uploaded here. Check the \pub\idgames\lmps\H2HMud directory and its subs. 2. H2H DOOM BATTLESTATION 1 BBS (619) 426-0073 - Multiplayer Gaming ** The Best Place On Earth To Die ** ARE YOU WORTHY? ** 8 lines 28.8 USR ** Co-Op - Deathmatch - Files ** 3. STONEHENGE BBS (619) 929-6596 - Home Of The MUD Levels! Instant access: 1st name = H2H Last name = MUD password = H2HMUD DOOM - DOOM II - HERETIC - ROTT DESCENT - QUAKE - DARK FORCES 24 Hours - 14400 4. America Online 5. Compuserve 6. doomgate.cs.buffalo.edu (/pub/idgames/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** 7. ftp.idsoftware.com (/tonsmore/doom/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** 8. ftp.pht.com (/pub/games/doom/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** 9. ftp.uwp.edu (/pub/games/id/home-brew/doom/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** 10. Game Palace BBS (305) 587-4258 BEST ALL DOOM BBS : DOOM HQ! Go No Further! This BBS Has THE BEST & MOST WADS, HACKS, EDITORS, SOUNDS and LOTS LOTS more! Download DOOMLIST.ZIP for complete up to date listing. 11. MetroDOOM bbs (404) 590-9375 Another large DOOM & DOOM II BBS 12. The Playing Fields BBS (305) 819-9925 4 Way Multiplayer DOOM Online! 8 Nodes Meet your friends from Game Palace bbs and battle them in Deathmatch. 24 hours a day! 13. The Wall DiSc ][ (214) 286-8291 - Devoted exclusively to Doom. Associated with Dallas Dwango. Instant access: login name = H2H password = H2H B. Non-U.S.A. sites. 1. AFRICA: ftp.sun.ac.za(/pub/msdos/idgames/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** 2. AUSTRIA: flinux.tu-graz.ac.at (/pub/idsoftware/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** 3. ENGLAND: ftp.dungeon.com (/pub/msdos/games/IDgames/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** 4. FRANCE: anasgard.calvacom.fr (/pub/pc/doom/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** 5. GERMANY: ERROR-BBS, +49-(0)4351-2796 28k8 24 hours a day. The board is 80% in german language. Even guests have full access on all id-related files. Use name and password "H2H" to download H2H-pack.zip immediately. 6. GERMANY: ftp.fu-berlin.de (/pub/msdos/games/doom/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** 7. NETHERLANDS: ftp.sls.wau.nl (/pub/msdos/doom/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** 8. SWEDEN: ftp.luth.se (/pub/games/doom/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** 9. TAIWAN: nctuccca.edu.tw (/PC/games/DOOM/lmps/H2HMud/). *** Mirrors ftp.cdrom.com *** VII. Files included in H2H-pack.zip A. H2HMud01.wad : map01 "solo" Competition wad. B. H2HMud01.txt : the text file describing H2HMud01.wad C. H2HMud02.wad : map02 "solo" Competition wad. D. H2HMud02.txt : the text file describing H2HMud02.wad E. H2HMud03.wad : map03 "solo" Competition wad. F. H2HMud03.txt : the text file describing H2HMud03.wad G. H2hMudDX.wad : map01 "solo" and "co-op" Competition wad. H. H2HMudDX.txt : the text file describing H2HMudDX.wad I. DG-Core.wad : a playable wad, map29, which contains the "core" of the yet to be unreleased DoomGod.wad which will honor the competition's winners and especially honor the twelve contestants who are awarded "H2HMud DoomGod" titles. J. DG-Core.txt : the text file describing DG-Core.wad K. dg-core.bat : a batch file for exploring DG-Core.wad L. H2H_form.txt : the "entry form." M. file_id.txt : identification file to be completed, renamed as file_id.diz and then enclosed in a submitted entry. N. notify.txt : the "entry notification form." O. rules.txt: : this file. P. H2HMud.FAQ : answers to Frequented Asked Questions about the competition. Q. H2H-r.bat : a batch file for recording solo lmps for the contest. R. file_id.diz : a short descriptive file about this package. S. lmput150.zip : utility for changing version numbers of lmps. T. ul105.zip : UltraLaunch 1.05, a front-end for Doom/Doom II/Heretic. U. H2HMudDX.gif : a graphic file illustrating the layout of H2HMudDX.wad VIII. About the Sponsors. Walnut Creek CDROM is the premier Internet ftp site. Walnut Creek CDROM is famous for hosting the DOOM add-on collection (available, not coincidentally, on CDROM), and is providing copies of the Doom ToolKit CDROM as prizes. This disc, which was updated in February, 1995, contains 6000 files, 3500 news articles from the alt.games.doom newsgroup, and more than 500 ready to run add on levels, this disc will surely provide you with hours of enjoyment. The disc is set up so you can run the wads directly off the CDROM using our handy shell and *your* copy of the *registered* version of DOOM I or II. Ftp to ftp.cdrom.com for all the latest files or order them on CDROM at +1 510 674 0783, 1 800 786 9907 or e-mail info@cdrom.com. Sirius Software, Inc. is providing copies of registered SirDescent, the terminal program that allows you to play multiplayer Descent with up to seven other people on a BBS that offers Game Connection. Home of Game Connection -- the only software that allows you to play multiplayer Descent, DOOM, Heretic, Sprectre VR and many more games over your local BBS. 1049 CARDIFF ST., CASPER, WY, 82609, (307) 237-0065 Sams Publishing has provided, as prizes, copies of "Tricks of the DOOM Programming Gurus." This book, due in bookstores May 15, explains how to create your own carnage using the most popular editors and tools available. Tutorials are written by the software authors themselves. Learn from pros like Raphael Quinet and Olivier Montanuy. This is a must- have for anyone interested in creating wads. The companion CD-ROM includes registered tools and hundreds of example WADs applying techniques taught in the book. Look for "Tricks of the DOOM Programming Gurus" in your local bookstore, or order by calling (800) 428-5331. Order ISBN #0-672-30717-0. For information about Sams Publishing, visit our web page at www.mcp.com. H2H BattleStation 1 is "The Best Place On Earth To Die." Designed primarily as a gaming system, H2H offers the fastest DOOM game play in the world. No other server even comes close. H2H is also a full service BBS with all the latest DOOM files. To join the battle call 619-426-0073. (Heretic & Descent now playing too.) Conquest Software: makers of UltraLaunch 1.05, The ULTIMATE Launcher for DOOM(II) & HERETIC! Menu-driven access to All game options! Fully supports multi-player games! WADs Are zipped until needed! Built-in Map Viewer! And MUCH MUCH MORE! Available for downloading (ul105.zip) at ftp.cdrom.com, its mirrors around the world, and many BBSs. You can contact us by e-mail at conquest@mercury.interpath.net or visit our Web page (http://www.interpath.net/conquest/). ///BradyGAMES Publishing The leading electronic entertainment publisher. To order "Totally Unauthorized Guide to Doom II" (includes the Doom Editor which converts Doom wads to Doom II wad, finds secret doors, prints level maps and more) or the #1 best-selling "Doom: Totally Unauthorized Tips or Secrets", both by Robert Waring, call toll-free 1-800-428-5331, or plug into the the Macmillan Information SuperLibrary on the World Wide Web: http://www.mcp.com. After all, to get into the game, you gotta have the books. Advanced Gravis Computer Technology Ltd. is a recognized leader in sound card and game controller technology. They have released the new Gravis UltraSound ACE add-on card which allows to upgrade your existing 8-bit or 16-bit sound card to wave-table synthesis and digital audio ability without any special cables or connectors. It offers 32 wave-table voices and 16-bit multichannel digital sound. It has 512K of onboard memory and has been certified as compatible with 21 different sound cards. It's available at computers stores everywhere. You can contact Gravis on CompuServe's PCVENB forum (Area #14; 71333,350), by calling their BBS: (609) 431-5927, 14400, 8/N/1, or at sales@gravis.com. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Disclaimers and Notices: DOOM is a registered trademark of id Software Inc, this CONTEST is not affiliated with nor will be supported by id Software Inc. All trademarks, registered trademarks, and copyrights are the property of their respective owners and are hypothetically acknowledged. The rules, terms and/or conditions of the H2HMud International Doomers Competition are subject to change without prior notice. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Good luck. Let the competition begin. Jim Elson, jelson@conline.com Mark Gundy, mag8@aol.com Dave Swift, swiftdave@aol.com ****************************************************************************