Mark Riel's PWads to Date. These wads contain a lot of work! I think you will find they are high quality levels. I'd like to think they are as good as the levels in Doom & Doom 2, or at least approaching them. These are all my completed wads at this time (March 95), I have a few more planned that should fit in a single episode for Doom 2. Plus a deathmatch level or two. The wads: EYESTORM.ZIP - Eye of the Storm. First wad I made. An ending that works great! (Email me and I'll tell ya the right way to do it!) For original Doom. YING1.ZIP - Ying, no Yang. Second Pwad. Asthetic carnage. A few of my best looking rooms here. For original Doom. HALL1.ZIP - Twisting Halls. My first Doom 2 wad. A level that opens up as you complete each area. A big hall with a monster salute and a secret. BIGOPEN.ZIP - The Big Open. At this point I realized just how much faster I can make a level now! All those editing tricks... Main concept: Make it Huge! That is, huge in the amount of acreage. The size prohibits deathmatch play. For Doom 2. HALL2.ZIP - More Twisting Halls. Drew this one out on paper. Start in caves, moves to indoors, a really big hall. Deathmatchable. For Doom 2. CHAM1.ZIP - Dynamic Chambers. A room with four different looks. Three areas to explore. Neat stairs. Some major traps. For Doom 2. *BONUS* MORT1.ZIP - An excellent deathmatch level my brother designed! Perfect size for 2 player. Check it out. For Doom 2. Thats it! Enjoy the levels. Please send comments to roc@eskimo.com!