*Edits HEXEN in addition to DOOM I, II, Ultimate DOOM, and HERETIC.** -- Including ZenNode v0.95 nodes builder. -- [NOTE: DETH30.ZIP includes all the files in HETH10.ZIP. You don't need both.] DETH v3.0 (DOOM Editor for Total Headcases) is a GCC rewrite of DEU 5.2. for use with DOOM I, DOOM II, DOOM SE (Ultimate DOOM) and HERETIC. It was written by PWAD authors, so it is with the needs of such in mind that DETH has been configured. Also included is HETH v1.0, the HEXEN editor! Albeit a beta at the moment, HETH is ready to build PWADs for HEXEN, thanks to the HEXEN-compatible nodes building power of ZenNode v0.95. Which brings me to the newest addition to DETH, ZenNode nodes builder v0.95 by Marc Rousseau. ZenNode is the fastest nodes builder around, and works not only in DOS, but in WIN95 or Windows NT, as well. Many thanks to M. Rousseau for allowing us to include ZenNode with DETH. ==== DETH has a slightly darker interface that is easier on the eyes, but it has the same DEU-commands that we have come to know and love. Full-featured, no-nag freeware, with a user-configurable menu system, DETH 3.0 is the editor of choice for discriminating PWAD authors. -------------------------------------------- Here are just a few of the main features of DETH 3.0: Edits DOOM I, II, Ultimate DOOM, and HERETIC and HEXEN (using heth.exe); All data is now in user-editable files (Things, LineDefs, Sectors and more); *This means you can now create your own menus, configure special sector and LineDef colors; Textures displayed while editing; PWAD Browser; Doors shown in key colors (optional); Auto-map style; Improved Error Checking with "check all" function; UNDO function; HOT KEYS galore for quicker editing; Rotate Things/Sprites with , and . keys; Thing/Sprite indicators gussied up for easier viewing; Vertices shown as small squares, making Zoom editing much easier; Grid from 4 pixels to 512; 2 extra Zoom factors for those really tight places; Automatic X and Y alignment of 2-sided LineDefs, including upper and lower textures; aligns both 1st and 2nd SideDef at the same time (read TEXTURES.TXT). This means no more barfing when you want to align a SideDef that has no Normal texture; Flagged LineDefs show in differing user-configurable colors; ilter to show Things on map according to skill level and/or DeathMatch/ Multiplayer; Improved F4 search function; Much more! -------------------------------------------- A RESPECTFUL NOD: In deference to Raphaël Quinet's request concerning the use of the DEU name, the authors have chosen the name DETH for their editor, though it is based on DEU GCC 5.2. Many thanks to Mssrs. Quinet and Wyber for their hard work. -------------------------------------------- KNOWN BUGS: There have been reported difficulties with ATIMach64 cards. Since the problem is not consistent with all users of ATI video devices, this may be a combi- nation of the GCC video drivers in DETH and system configurations. Thought it only fair to warn ATI users that conflicts are possible. HETH is a beta and is still in development. Complete HEXEN editing is possible, though documentation of all the features is not complete. See /readme/changesh.txt for further notes. -------------------------------------------- DETH 3.0 was written by Antony Burden and Simon Oke. E-mail questions to: Antony J. Burden 100765.3240@compuserve.com John W. Anderson (aka Dr Sleep) 76132.3415@compuserve.com